timed essay question 1
Explain how
ongoing audience interaction influences the production of video games. Refer to
Minecraft to support your answer.
Minecraft is a virtual world of Lego with simple
instructions and a vast amount of room to allow creativity and exploration. Due
to its simplicity, it is fun for all ages and has easy entry for new and prospective
players, with no punishment for those who are just starting out. With its humble
beginnings in 2009 as a tool for programmers, it grew over time and worked its
way into many facets of the internet and pop culture. Ongoing audience
interactions are vital for video game production, and Minecraft makes a clear
example of how it works.
Minecraft started as a niche product for people like
developers and programmers; it was not a commercially viable product. Since
then, it has become a franchise worth billions and is very accessible due to
how it converges across many platforms and editions. The success comes from the
simplicity of the sandbox format, managing to appeal to anyone through its
limitless features of combat, building, and exploration. These facets of the
game can be combined and overlapped, or players could choose to focus on just
one aspect alone – allowing players to decide what they want their gameplay
style to be. Some may spend their time fighting monsters with powerful weapons,
some may spend their time creating visually appealing structures and vast
cities, and some may just spend their time walking around the unique environments.
These elements of gameplay appeal to the primary reason people play the game, which
is for entertainment, enjoyment, and escapism. The game is extremely vast and
open, with no set plot the player must abide to, allowing for near infinite gameplay.
Sandbox games are often completely open to allow for players to learn at their own
pace, or for experiences players to go straight into designing and creating
something exciting. The sandbox elements of the game are what makes it possible
to be used in schools, with the addition of Minecraft: Education Edition
allowing for students to play around with more complicated science and for
teachers to create their own resources that engage pupils. The game has also
been used to spread information, with players having made worlds that contain a
wealth of banned books from different countries. These types of worlds demonstrate
the absence of a limit that players give themselves, and that they are able to
create practically anything they can imagine.
The audience of the game greatly interacts with the
development team, through servers for people to play on, to communities and
forums to discuss and suggest improvements, and even to mass conventions that
allow fans from across the globe to meet up and talk with each other about the
game they all love. Community in Minecraft is undeniably strong. The popularity
of Minecraft stems from a community-based platform, namely the creation of
YouTube Let’s Plays, where anyone could film themselves playing the game and
post it for anyone to watch and take inspiration from. These youtubers act as
prosumers for the game, producing content while also consuming the game. Earlier
Minecraft youtubers like Stampy and DanTDM garnered mass popularity from making
stories and worlds, allowing for fans of the game to become fans of their
channel, and creating possibilities for more social interaction between each
other. While also growing the popularity of the channels, Minecraft youtubers
actively grow the popularity of the game, as people who do not own Minecraft
may be inspired to purchase it after becoming a fan of a content creator. These
fans could have these Minecraft youtubers become part of their personal
identity; their love for these channels are what makes them themselves. In the
modern day, there has not been a fall of popularity in Minecraft YouTube
content, with new content creators coming around and appealing to a younger audience,
repeating the cycle of online fandom and keeping the game in the public eye,
allowing for it to keep growing. There is also a modding community within the
game who like to create their own features and add them in, and also work to suggest
creative improvements to the developers. Modders also act as prosumers,
producing playable functions that fans of the game can add to their own
gameplay experience and consuming the game as a way to make it possible.
Minecraft has had countless intertextual interactions with
pop culture, and many spin-off games that branch from the original source
material to create a fleshed-out brand. Some of these games include Minecraft
Story Mode, Minecraft Dungeons, and Minecraft Earth, all playable on a range of
platforms that create more widespread audiences. These games have plot to them,
building on the basis of the Minecraft world to create experiences that have
intention to the audiences. As for intertextual referencing, Minecraft has been
spotted in episodes of The Simpsons and South Park, referenced in Lady Gaga music
videos, and in Nintendo’s Super Smash Bros. Ultimate. Recently, Steve (the avatar
character of Minecraft) was added to the fighting game as a possible player. Nintendo
has been releasing a couple of new characters yearly since Smash Ultimate’s
release, and when faced with the reveal of Steve as a new addition, the reaction
of the fans was so overwhelming and epic that Twitter experienced massive issues.
This breakdown was to the same degree that occurred for Google after the death
of Michael Jackson, which was immense. It is evident that Steve means a lot to
fans. As an empty avatar character, fans can project whatever they want onto
the player, giving him any personality they wish and seeing him as a figure to
respect. This intertextuality allows for Minecraft developers to hear the
outcry of active fans who constantly want more, letting them understand that
they need to keep updating the game with new features.
In conclusion, The success of the game through interaction
and media has allowed the makers of Minecraft to garner immense publicity from
pop culture and money from sales of core games and spinoffs, with which they
used to add new and exciting features to the game that fans request and that
draws in new fans. Over time, the audience is improved and grows, with content
creators allowing for the insertion of new and younger fans, creating a cycle
in which Minecraft’s popularity remains.
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